Your meal is your deck. Every ingredient you cook onto the grid becomes cards in the Caretaker's deck, and the balance of flavours in that dish sets how much stamina they carry into the fight. A boss in Beastro is beaten in the kitchen as much as in the fight.
How a trick is won. The monster plays a card with a flavour and a value. You answer it in one of two ways:
- Match its flavour and beat its value outright.
- Balance it by playing the opposing flavour, which cuts the monster's power roughly in half before the values are compared. A balanced 14 stops being a wall.
Once you have played your card you may add an enhancer: a card of the flavour that partners whatever you just played. It adds to your total and can carry effects of its own, like bonus attack, a shield or a heal on a winning trick.
The pairs that matter. Every flavour has exactly one enhance partner and one balance partner:
| Enhance pairs |
Balance pairs |
| Umami and Sour |
Umami and Bitter |
| Bitter and Salty |
Sour and Spicy |
| Sweet and Spicy |
Sweet and Salty |
Read it as: against an Umami monster, play Umami and enhance with Sour, or play Bitter to halve it and enhance that with Salty.
Cover flavours, do not specialise. A deck built almost entirely from one flavour looks strong and plays badly, because cards that can neither match nor balance what the monster shows are dead in your hand. Lean on your Caretaker's flavour and its enhancer, carry a second pair for the flavours that pair cannot answer, and keep a few of the rest.
Every discard costs stamina. Cycling a hand you cannot play is the usual reason a boss fight runs out of stamina rather than damage. That is another argument for coverage, and a reason to pack cards with healing effects.
Better ingredients mean bigger numbers. Card values come from the ingredients you cook, so upgrading and gathering fresher ingredients raises your whole deck. A Caretaker you have built more friendship with also brings higher numbers, so send the one you know best rather than the one whose flavour looks tidy.
Save Perfect Seasoning. Cooking accurately earns Perfect Seasoning, which can swing a trick you would otherwise lose. Hold it for the card that actually decides the fight.
Pack fight bites. The ones that matter most against bosses:
| Fight Bite |
What it does |
Made from |
| Begone Bar |
Dispels all negative effects on the cards in your hand |
Disorienteater Antennae |
| Cure All |
Cures all negative status effects on the Caretaker |
Zebraiser |
| No Touching |
Immunity to negative or damaging monster effects |
Conedor Tomahawk |
| Shatter Shield |
+10 shield for one round |
Terranami Cheek |
| Redo |
Makes the active monsters play a new card |
Foam Fish |
| Mega Attack Snack |
+7 base attack for one turn |
Flamato and Flamadon Tentacles |
| Super / Mega Health Bar |
+6 / +9 stamina |
Mixed Veggies, plus Spinewt Greens |
| Free Fill / Fresh Start |
The next Fill Hand or Discard costs no stamina |
Fulgrowler Meat / Great Snareon Mussels |
| Critical Craving |
A boost to critical hit chance for 3 turns |
Fenpire Fang |